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Conductive Ink

Spell

Conductive Ink

Nature

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Instant castTower 100

Your damaging abilities against enemies above 30% health have a very high chance to apply Conductive Ink.

Conductive Ink

Tooltip

Your damaging abilities against enemies above 30% health have a very high chance to apply Conductive Ink. When an enemy falls below 30% health, Conductive Ink inflicts Nature damage per stack.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Conductive Ink is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 468. Its base value is 30. It triggers Conductive Ink.

What it does

Conductive Ink is a Nature spell with an instant cast, a range of 100 yards and effects that last 2 min. When cast it applies an aura. It also casts Conductive Ink (record #302597). It stacks up to 999 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast timeInstant
Duration2 min
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks999
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 468
Value: 30
Misc value: 1
Trigger spell: Conductive Ink

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Conductive Ink appears in: 3 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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