Tooltip
Dathea marks the player with lightning, inflicting 20 Nature damage on impact, 9 Nature damage every 1 sec, and increasing Nature damage taken by 8%. This effect stacks.
Moving within 5 yards of other players will duplicate and refresh, moving within 5 yards of an will ground and dispel the mark.
How it works
Its aura procs every time its trigger condition is met.
Conductive Mark is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 8. It triggers Conductive Mark.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9 per tick. It ticks every 1 sec, 10 times over the full 10 sec (90 base in total).
- Effect 3 is School Damage (effect type 2). Its base value is 20.
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
What it does
Conductive Mark is a Nature spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura, applies an aura every 1 sec and deals Nature damage (base value 20). It also casts Conductive Mark (record #371631). It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 8 Misc value: 8 Trigger spell: Conductive Mark |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 9 Period: every 1 sec |
| Effect #3 | School Damage (2) Value: 20 |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.