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Conductive Mark

Spell

Conductive Mark

Physical

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2 secSelf Only

Dathea marks the player with lightning, inflicting 20 Nature damage on impact, 9 Nature damage every 1 sec, and increasing Nature damage taken by 8%.

Conductive Mark

Tooltip

Dathea marks the player with lightning, inflicting 20 Nature damage on impact, 9 Nature damage every 1 sec, and increasing Nature damage taken by 8%. This effect stacks.

Moving within 5 yards of other players will duplicate and refresh, moving within 5 yards of an will ground and dispel the mark.

How it works

Conductive Mark is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 120 yards.
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Dummy (effect type 3).

What it does

Conductive Mark is a spell with a 2 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Dummy (3)
Radius: 120 yards
Effect #2Dummy (3)
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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