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Conductive Spittle

Spell

Conductive Spittle

Nature

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2 sec3 sec cooldownLonger Range

Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec.

Conductive Spittle

Tooltip

Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Conductive Spittle is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Conductive Spittle.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.

What it does

Conductive Spittle is a Nature spell with a 2 sec cast, a range of 45 yards and a 3 sec cooldown. When cast it launches a missile and deals a percentage of weapon damage (base value 100). It also casts Conductive Spittle (record #302792).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range45 yards (Longer Range)
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Effect #1Trigger Missile (32)
Trigger spell: Conductive Spittle
Effect #2Weapon % Damage (31)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Conductive Spittle appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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