Tooltip
Salhadaar smashes his current target, inflicting 600 Physical damage and an additional 200 Shadow damage split among all players, knocking them upwards.
Players struck lose a stack. Increases damage taken from by 100% for 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Conquer is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. It applies the infected mechanic. Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3). Its area radius is 8 yards.
What it does
Conquer is a Shadow spell with an instant cast and an unlimited range. When cast it deals Shadow damage (base value 200) with the infected mechanic in an 8 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 200 Mechanic: Infected Radius: 8 yards |
| Effect #2 | Dummy (3) Misc value: 20 |
| Effect #3 | Dummy (3) Misc value: 20 |
| Effect #4 | Dummy (3) Misc value: 20 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.