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Containment Cell

Spell

Containment Cell

Physical

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Instant castSelf Only

Physical spell.

Containment Cell

How it works

Containment Cell is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 312.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 93.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 40.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 41.

What it does

Containment Cell is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 312
Misc value: 934
Effect #3Apply Aura (6)
Aura type id 93
Effect #4Apply Aura (6)
Aura type id 40
Misc value: 127
Effect #5Apply Aura (6)
Aura type id 41
Misc value: -1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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