How it works
Containment Cell is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 312.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 93.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 40.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 41.
What it does
Containment Cell is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 312 Misc value: 934 |
| Effect #3 | Apply Aura (6) Aura type id 93 |
| Effect #4 | Apply Aura (6) Aura type id 40 Misc value: 127 |
| Effect #5 | Apply Aura (6) Aura type id 41 Misc value: -1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.