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Containment Trap

Spell

Containment Trap

Physical

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Instant cast15 sec cooldownMedium Range

Traps target in a containment field to allow further examination.

Containment Trap

Tooltip

Traps target in a containment field to allow further examination.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Containment Trap is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 1.3039.
  2. Effect 2 is Trigger Missile (effect type 32). It triggers Containment Trap.

What it does

Containment Trap is a spell with an instant cast, a range of 30 yards and a 15 sec cooldown. When cast it launches a missile. It also casts Containment Trap (record #359446).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown15 sec
Global cooldownNone
Proc chanceAlways
Effect #1Dummy (3)
Value: 1.3039
Effect #2Trigger Missile (32)
Trigger spell: Containment Trap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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