Tooltip
Antros unleashes a flurry of missiles at all players, inflicting 9 Cosmic damage and reducing their movement speed by 5% for 15 sec.
This effect stacks.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Controlled Calamity is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 9.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 5.
What it does
Controlled Calamity is a Holy, Nature, Shadow and Arcane spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 9) and applies an aura. The client files the whole spell under the snared mechanic. It stacks up to 4 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 4 |
| Effect #1 | School Damage (2) Value: 9 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Controlled Calamity appears in: 1 boss encounter.
Boss encounters
- Antros in Shadowlands
Encounter creatures: AntrosRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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