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Core Overload

Spell

Core Overload

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

Inflicts 10 Cosmic damage to all players and increases the amount of damage this effect inflicts by 25%.

Core Overload

Tooltip

Inflicts 10 Cosmic damage to all players and increases the amount of damage this effect inflicts by 25%.

How it works

Its aura procs every time its trigger condition is met.

Core Overload is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 25.

What it does

Core Overload is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 10) in a 50000 yard radius and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 10
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 79
Value: 25
Misc value: 106

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Core Overload appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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