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Core Overload

Spell

Core Overload

Physical

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Instant castSelf Only

The Vigilant Guardian overloads its core as a final act to defend the Sepulcher of the First Ones.

Core Overload

Tooltip

The Vigilant Guardian overloads its core as a final act to defend the Sepulcher of the First Ones.
Every 3 sec. the Vigilant Guardian inflicts 10 Cosmic damage to all players. This damage increases by 25% every 3 sec.

How it works

Core Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec, 201600 times over the full 168 hr. It triggers Core Overload.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.

What it does

Core Overload is a spell with an instant cast, no range (it targets the caster) and effects that last 168 hr. When cast it applies an aura every 3 sec and applies an aura. It also casts Core Overload (record #364963).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration168 hr
Effect #1Apply Aura (6)
Aura type id 23
Period: every 3 sec
Trigger spell: Core Overload
Effect #2Apply Aura (6)
Aura type id 4
Value: 30
Effect #3Apply Aura (6)
Aura type id 4
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Core Overload appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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