Tooltip
The Vigilant Guardian overloads its core as a final act to defend the Sepulcher of the First Ones.
Every 3 sec. the Vigilant Guardian inflicts 10 Cosmic damage to all players. This damage increases by 25% every 3 sec.
How it works
Core Overload is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec, 201600 times over the full 168 hr. It triggers Core Overload.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
What it does
Core Overload is a spell with an instant cast, no range (it targets the caster) and effects that last 168 hr. When cast it applies an aura every 3 sec and applies an aura. It also casts Core Overload (record #364963).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 168 hr |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 3 sec Trigger spell: Core Overload |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Core Overload appears in: 1 boss encounter.
Boss encounters
- Vigilant Guardian in Sepulcher of the First Ones
Journal section: Stage Three: Self-Destruct Sequence
Encounter creatures: Vigilant Guardian, Pre-Fabricated Sentry, Volatile Materium, Point Defense DroneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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