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Coronal Ejection

Spell

Coronal Ejection

Fire

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Instant castSelf Only

Creates an unstable ball of energy that detonates after a short time, sending missiles at nearby players and inflicting 83.9634 Fire damage immediately and 50.378 Fire damage every 2 sec.

Coronal Ejection

Tooltip

Creates an unstable ball of energy that detonates after a short time, sending missiles at nearby players and inflicting 83.9634 Fire damage immediately and 50.378 Fire damage every 2 sec. for 8 sec

How it works

Coronal Ejection is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 83.9634. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50.378 per tick. Its area radius is 300 yards. It ticks every 2 sec, 4 times over the full 8 sec (201.51 base in total).

What it does

Coronal Ejection is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 83.9634) in a 300 yard radius and applies an aura in a 300 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1School Damage (2)
Value: 83.9634
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 50.378
Radius: 300 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Coronal Ejection appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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