Tooltip
Creates an unstable ball of energy that detonates after a short time, sending missiles at nearby players and inflicting 83.9634 Fire damage immediately and 50.378 Fire damage every 2 sec. for 8 sec
How it works
Coronal Ejection is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 83.9634. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50.378 per tick. Its area radius is 300 yards. It ticks every 2 sec, 4 times over the full 8 sec (201.51 base in total).
What it does
Coronal Ejection is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 83.9634) in a 300 yard radius and applies an aura in a 300 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 83.9634 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50.378 Radius: 300 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Coronal Ejection appears in: 1 boss encounter.
Boss encounters
- Star Augur Etraeus in The Nighthold
Journal section: Stage One: The Dome of Observation
Encounter creatures: Star Augur EtraeusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Coronal Ejection at Wowhead (opens Wowhead in a new tab)