Tooltip
Inflicts minor Nature damage to an enemy. This damage is increased heavily if the target is petrified.
How it works
Corrosive Saliva is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. It ticks every 3 sec, 4 times over the full 12 sec (60 base in total).
What it does
Corrosive Saliva is a Nature spell with a 1 sec cast, a range of 5 yards and effects that last 12 sec. When cast it deals Nature damage (base value 35) with the infected mechanic and applies an aura with the infected mechanic every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 35 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 15 Mechanic: Infected Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.