Tooltip
Electrocutes all enemies in front of you, dealing Nature damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
Crash Lightning is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 180. Its area radius is 8 yards.
- Effect 2 is effect type 121, which the datamine does not name. Its area radius is 8 yards.
- Effect 3 is Dummy (effect type 3).
What it does
Crash Lightning is a Nature spell with an instant cast, a range of 5 yards and a 6 sec cooldown. When cast it deals a percentage of weapon damage (base value 180) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Weapon % Damage (31) Value: 180 Radius: 8 yards |
| Effect #2 | Effect 121 Radius: 8 yards |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.