Tooltip
The caster stomps, inflicting 8 Physical damage to all targets of the impact and reducing armor by 50% for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Crunch Armor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 268. Its base value is -50. Its area radius is 10 yards.
What it does
Crunch Armor is a Physical spell with a 4 sec cast, a range of 10 yards, a 6 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 8) in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 4 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Mechanic | Snared |
| Effect #1 | School Damage (2) Value: 8 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 268 Value: -50 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.