Tooltip
Reduces the cooldown of Judgment by 1.5.1 sec.
Generates 1 Holy Power.
How it works
It works on charges (charge category 1627); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
Crusader Strike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.4 times attack power.
- Effect 2 is Energize (effect type 30). Its base value is 1.
What it does
Crusader Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1627 (charge count not in the datamine) |
| Effect #1 | School Damage (2) Attack power coefficient: 1.4 |
| Effect #2 | Energize (30) Value: 1 Misc value: 9 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Crusader Strike appears in: 1 skill line and 1 spell that casts it.
Skill lines
- Paladin (Paladin), learned automaticallySkill line
Spells that cast it
- Holy FlurryTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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