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Crusader Strike

Spell

Crusader Strike

Physical

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Paladin

Instant castCombat Range

Reduces the cooldown of Judgment by 1.5.1 sec.

Crusader Strike

Tooltip

Reduces the cooldown of Judgment by 1.5.1 sec.

Generates 1 Holy Power.

How it works

It works on charges (charge category 1627); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

Crusader Strike is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 1.4 times attack power.
  2. Effect 2 is Energize (effect type 30). Its base value is 1.

What it does

Crusader Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource (base value 1).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1627 (charge count not in the datamine)
Effect #1School Damage (2)
Attack power coefficient: 1.4
Effect #2Energize (30)
Value: 1
Misc value: 9

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Crusader Strike appears in: 1 skill line and 1 spell that casts it.

Skill lines

  • Paladin (Paladin), learned automaticallySkill line

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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