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Crush

Spell

Crush

Physical

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3 secMedium-Long

Aku'mai's tentacle slams the ground, inflicting 100 Physical damage and stunning all enemies in a cone in front of the caster.

Crush

Tooltip

Aku'mai's tentacle slams the ground, inflicting 100 Physical damage and stunning all enemies in a cone in front of the caster.

How it works

Crush is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 25 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.

What it does

Crush is a Physical spell with a 3 sec cast, a range of 35 yards and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 100) in a 25 yard radius and applies an aura in a 25 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range35 yards (Medium-Long)
Cast time3 sec
Duration2 sec
MechanicStunned
Effect #1Dummy (3)
Radius: 25 yards
Effect #2Weapon % Damage (31)
Value: 100
Radius: 25 yards
Effect #3Apply Aura (6)
Aura type id 12
Radius: 25 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Crush appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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