Boss
Aku'mai
Aku'mai - Blackfathom Deeps
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Aku'mai encounter in Blackfathom Deeps.
Aku'mai, an ancient evil, carries within him a small measure of the Old Gods' power. This three-headed hydra is greatly feared for his mindless savagery and insatiable hunger for living flesh, but the Twilight's Hammer worships him as a divine sign that the Old Gods will soon return.
Encounter Facts
In the game's Normal encounter order for Blackfathom Deeps, Aku'mai comes 8th of 8, after Twilight Lord Bathiel.
Instance Entrance: Darkshore
Blackfathom Deeps entranceThe Blackfathom Deeps entrance is in Twilight Vale, Darkshore, at 35.0, 92.1 on the Darkshore map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Aku'mai
Aku'mai the Devourer, scion of the Old Gods, will devour Azeroth unless stopped.
Ability Spells
Every ability the Adventure Guide lists for Aku'mai, with its spell's school, cast time and duration and the description the game gives it.
Tearing the Void
Shadow · 3 sec cast
Aku'mai widens the portal, allowing more pieces of himself to emerge from the void.
Falling Debris
Physical · Instant
Aku'mai tears at the cave's walls, causing falling debris that inflicts Physical damage every 3 sec. to random enemies.
Toxic Bile
Physical · 1 sec cast
Fires a ball of venom at a random enemy's destination that does Nature damage on impact and leaves a pool of Toxic Bile.
Crush
Physical · 3 sec cast · Lasts 2 sec
Aku'mai's tentacle slams the ground, inflicting Physical damage and stunning all enemies in a cone in front of the caster.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Blackfathom Deeps.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Aku'mai encounter lists 5 items in the dungeon journal, item level 16. Equip slots covered: Feet, Waist, Legs and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Aku'mai Worshipper's Greatboots Feet (Plate), item level 16, requires level 10. Bind on Pickup. Stats: Stamina, Strength or Intellect, Versatility and Critical Strike. A vendor pays 32s 36c for it.
- Algae-Twined Waistcord Waist (Mail), item level 16, requires level 10. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 21s 29c for it.
- Leech Pants Legs (Cloth), item level 16, requires level 10. Bind on Pickup. Stats: Stamina, Intellect, Versatility and Haste. A vendor pays 40s 22c for it.
- Moss Cinch Waist (Leather), item level 16, requires level 10. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 20s 30c for it.
- Strike of the Hydra Two-Hand (Two-Handed Sword), item level 16, requires level 10. Bind on Pickup. Stats: Stamina and Strength. A vendor pays 30s 73c for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.