How it works
Each cast of Crush Armor costs 5 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Crush Armor is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. It applies the infected mechanic. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 5 yards.
What it does
Crush Armor is a Physical spell with a 3 sec cast, a range of 5 yards, a 6 sec cooldown and effects that last 30 sec. When cast it deals a percentage of weapon damage (base value 200) with the infected mechanic in a 5 yard radius and applies an aura in a 5 yard radius. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 5 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | 3 sec |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Weapon % Damage (31) Value: 200 Mechanic: Infected Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 1 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.