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Crush Armor

Spell

Crush Armor

Physical

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3 sec6 sec cooldownCombat Range

Physical spell.

Crush Armor

How it works

Each cast of Crush Armor costs 5 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Crush Armor is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. It applies the infected mechanic. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 5 yards.

What it does

Crush Armor is a Physical spell with a 3 sec cast, a range of 5 yards, a 6 sec cooldown and effects that last 30 sec. When cast it deals a percentage of weapon damage (base value 200) with the infected mechanic in a 5 yard radius and applies an aura in a 5 yard radius. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost5 Energy
Range5 yards (Combat Range)
Cast time3 sec
Cooldown6 sec
Global cooldownNone
Duration30 sec
Proc chanceAlways
Max stacks5
Effect #1Weapon % Damage (31)
Value: 200
Mechanic: Infected
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 10
Misc value: 1
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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