Tooltip
Charges to an enemy's location, inflicting Physical damage to all enemies caught in the path.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Crushing Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 250. Its area radius is 100 yards.
What it does
Crushing Charge is a Physical spell with a 1 sec cast, a range of 60 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 250) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 149 |
| Effect #2 | Weapon % Damage (31) Value: 250 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.