Tooltip
Traps an enemy in a crystal prison that will shatter and harm nearby enemies after 4 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Crystal Prison is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 4 sec, 2 times over the full 8 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Crystal Prison is a Nature spell with an instant cast, a range of 60 yards, a 6 sec cooldown and effects that last 8 sec. When cast it applies an aura every 4 sec and applies an aura. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 4 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.