Tooltip
Inflicts 10 Frostfire damage to enemies in a cone in front of the caster, slowing their movement speed by 25% and inflicting an additional 4 Frostfire damage every 2 sec for 10 sec.
How it works
Its dispel type is client id 1.
Crystalfire Breath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -25. It applies the snared mechanic. Its area radius is 30 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 30 yards. It ticks every 2 sec, 5 times over the full 10 sec (20 base in total).
What it does
Crystalfire Breath is a Fire and Frost spell with a 1 sec cast, a range of 30 yards and effects that last 10 sec. When cast it deals Fire and Frost damage (base value 10) in a 30 yard radius, applies an aura with the snared mechanic in a 30 yard radius and applies an aura in a 30 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Frost |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1 sec |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 10 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -25 Mechanic: Snared Radius: 30 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 4 Radius: 30 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.