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Cyclone

Spell

Cyclone

Nature

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3.5 secLonger Range

Tosses the enemy target into the air, preventing all action and healing but making them invulnerable for up to 6 sec.

Cyclone

Tooltip

Tosses the enemy target into the air, preventing all action and healing but making them invulnerable for up to 6 sec.

How it works

Cyclone is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the banished mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 39. It applies the banished mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -100. It applies the banished mechanic.

What it does

Cyclone is a Nature spell with a 3.5 sec cast, a range of 45 yards and effects that last 6 sec. When cast it applies an aura with the banished mechanic. The client files the whole spell under the banished mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range45 yards (Longer Range)
Cast time3.5 sec
Duration6 sec
MechanicBanished
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Banished
Effect #2Apply Aura (6)
Aura type id 39
Misc value: 127
Mechanic: Banished
Effect #3Apply Aura (6)
Aura type id 118
Value: -100
Misc value: 127
Mechanic: Banished

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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