Tooltip
The magic of the dance enthralls players, applying 3 stacks of for 30 sec. Each time the player jumps, 10.89 Shadow damage is inflicted to all players and a stack of is removed.
Players who fail to remove all stacks before 30 sec are slain.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 10.89. Its area radius is 300 yards.
What it does
Dancing Fever is a Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Shadow damage (base value 10.89) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 10.89 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.