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Dancing Flames

Spell

Dancing Flames

Fire

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0.5 secExtended Range

Instantly burns an enemy, then inflicts additional Fire damage every 2 sec.

Dancing Flames

Tooltip

Instantly burns an enemy, then inflicts additional Fire damage every 2 sec. for 6 sec.

If Dancing Flames is not dispelled, it will jump to another nearby enemy.

How it works

Its dispel type is client id 1.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.1659 per tick. Its area radius is 60 yards. It ticks every 2 sec, 3 times over the full 6 sec (3.5 base in total).

What it does

Dancing Flames is a Fire spell with a 0.5 sec cast, a range of 50 yards and effects that last 6 sec. When cast it applies an aura in a 60 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50 yards (Extended Range)
Cast time0.5 sec
Duration6 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 3
Value: 1.1659
Radius: 60 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dancing Flames appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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