Tooltip
Instantly burns an enemy, then inflicts additional Fire damage every 2 sec. for 6 sec.
If Dancing Flames is not dispelled, it will jump to another nearby enemy.
How it works
Its dispel type is client id 1.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.1659 per tick. Its area radius is 60 yards. It ticks every 2 sec, 3 times over the full 6 sec (3.5 base in total).
What it does
Dancing Flames is a Fire spell with a 0.5 sec cast, a range of 50 yards and effects that last 6 sec. When cast it applies an aura in a 60 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 0.5 sec |
| Duration | 6 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.1659 Radius: 60 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dancing Flames appears in: 1 boss encounter.
Boss encounters
- Magmolatus in Bloodmaul Slag Mines
Journal section: Stage One: Frantic Forgemaster > Gog'duh > Calamity, Servant of the Flame
Encounter creatures: Magmolatus, Forgemaster Gog'duhDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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