Tooltip
Ingvar the Plunderer smashes the ground with dark energy, inflicting Shadow damage and stunning all players in front of him for 2 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Dark Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
What it does
Dark Smash is a Shadow spell with a 3 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 2 sec. When cast it deals Shadow damage (base value 30) in a 20 yard radius and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 30 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Smash appears in: 1 boss encounter.
Boss encounters
- Ingvar the Plunderer in Utgarde Keep
Journal section: Phase 2: The Price of Failure
Encounter creatures: Ingvar the PlundererDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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