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Darkest Night

Spell

Darkest Night

Physical

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Rogue

Instant castSelf Only

When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike...

Darkest Night

Tooltip

When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.

Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Darkest Night is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Darkest Night appears in: 1 talent.

Talents

  • Darkest Night for Rogue (Assassination, Outlaw, Subtlety)
    Hero talent tree: DeathstalkerTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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