Spell
Darkest Night
Physical
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike...
Tooltip
When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active.
Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.
How it works
Darkest Night is built from 4 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 35.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
What it does
Darkest Night is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it restores a resource (base value 30) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Energize (30) Value: 30 Misc value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 35 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 3 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.