Tooltip
Aims at a player, firing a precise round after 4 sec and striking the first player in the line. This shot inflicts 22.1959 Physical damage and increases damage taken from by 500% for 80 sec.
How it works
Its aura procs every time its trigger condition is met.
Deadeye is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 22.1959. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 500. It applies the infected mechanic.
What it does
Deadeye is a Physical spell with an instant cast, a range of 100 yards and effects that last 80 sec. When cast it deals Physical damage (base value 22.1959) with the infected mechanic and applies an aura with the infected mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 80 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 22.1959 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 500 Misc value: 33 Mechanic: Infected |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Deadeye appears in: 1 boss encounter.
Boss encounters
- Overseer Korgus in Tol Dagor
Encounter creatures: Overseer KorgusDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Deadeye at Wowhead (opens Wowhead in a new tab)