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Deadly Scythe

Spell

Deadly Scythe

Physical

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0.5 secAnywhere - Unlimited

Cleaves players in a half-circle in front of him, inflicting 470.195 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%.

Deadly Scythe

Tooltip

Cleaves players in a half-circle in front of him, inflicting 470.195 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks.

How it works

Its aura procs every time its trigger condition is met.

Deadly Scythe is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 470.195. It applies the infected mechanic. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 200. Its area radius is 20 yards.

What it does

Deadly Scythe is a Physical spell with a 0.5 sec cast, an unlimited range and an effect that lasts until cancelled. When cast it deals Physical damage (base value 470.195) with the infected mechanic in a 20 yard radius and applies an aura in a 20 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time0.5 sec
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 470.195
Mechanic: Infected
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 255
Value: 200
Misc value: 22
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Deadly Scythe appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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