Tooltip
Throws a dagger at an enemy target, dealing Physical damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
How it works
Deadly Throw is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
What it does
Deadly Throw is a Physical spell with an instant cast, a range of 30 yards and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 50) and interrupts spellcasting with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 50 |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.