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Deafening Screech

Spell

Deafening Screech

Physical

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2.5 sec20 sec cooldownEight yards

Let loose a deafening shriek, interrupting spells being cast by all enemies within.

Deafening Screech

Tooltip

Let loose a deafening shriek, interrupting spells being cast by all enemies within.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Interrupt Cast (effect type 68). Its area radius is 8 yards.

What it does

Deafening Screech is a spell with a 2.5 sec cast, a range of 8 yards, a 20 sec cooldown and effects that last 3 sec. When cast it interrupts spellcasting in an 8 yard radius. The client files the whole spell under the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Eight yards)
Cast time2.5 sec
Cooldown20 sec
Global cooldownNone
Duration3 sec
MechanicInterrupted
Effect #1Interrupt Cast (68)
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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