Tooltip
The caster creates a field of fel energy in a wide cone. Players caught in the field take 111.951 Fire damage and an additional 111.951 Fire damage over 10 sec.
How it works
Death Field is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 111.951. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 11.1951 per tick. Its area radius is 100 yards. It ticks every 1 sec, 10 times over the full 10 sec (111.95 base in total).
What it does
Death Field is a Fire spell with a 1 sec cast, a range of 100 yards and effects that last 10 sec. When cast it deals Fire damage (base value 111.951) in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 111.951 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 11.1951 Radius: 100 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Field appears in: 1 boss encounter.
Boss encounters
- Inquisitor Meto in Invasion Points
Encounter creatures: Inquisitor MetoRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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