Tooltip
The area explodes, inflicting 80 Shadow damage and knocking back all enemies in a radius.
How it works
Deathly Echo is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80. Its area radius is 10 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.
What it does
Deathly Echo is a Shadow spell with an instant cast and an unlimited range. When cast it deals Shadow damage (base value 80) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 80 Radius: 10 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 100 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Deathly Echo appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Grong, the Revenant in Battle of Dazar'alor
Journal section: Deathly Slam
Encounter creatures: Grong the Revenant, Death SpecterRaid boss ability
Spells that cast it
- Deathly SlamTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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