Tooltip
Remaining overheat and detonate, regenerating L'ura's energy.
Each blast inflicts 1 Cosmic damage to all players and an additional 40 Cosmic damage every 1 sec for 1 min. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Decay is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 140. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 40 per tick. Its area radius is 300 yards. It ticks every 1 sec, 60 times over the full 1 min (2400 base in total).
What it does
Decay is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 1 min. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 140) in a 300 yard radius and applies an aura in a 300 yard radius every 1 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 140 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 40 Radius: 300 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.