Tooltip
The instability of G'huun's blood magic suppresses Blood Recall for 12 sec, allowing the afflicted creature to be killed without regenerating. When removed, will jump to another creature of a different type.
How it works
Its dispel type is client id 1.
Decaying Flesh is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 40.
What it does
Decaying Flesh is a Nature spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 40 Misc value: 1000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Decaying Flesh appears in: 1 boss encounter.
Boss encounters
- Zul, Reborn in Uldir
Journal section: Stage One: The Forces of Blood > Forces of Blood
Encounter creatures: Bloodthirsty Crawg, Zul, Nazmani Bloodhexer, Nazmani CrusherRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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