Spell
Defense Matrix
Physical
The Mechanical contraption creates a personal defense matrix around itself, reducing damage taken by 50% for 12 sec.
Tooltip
The Mechanical contraption creates a personal defense matrix around itself, reducing damage taken by 50% for 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -50. It scales with 0.25 times spell power.
What it does
Defense Matrix is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: -50 Spell power coefficient: 0.25 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Defense Matrix appears in: 1 skill line.
Skill lines
- Pet - Mechanical, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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