How it works
Defense Matrix is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98).
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 29878.
What it does
Defense Matrix is a spell with an instant cast and no range (it targets the caster). When cast it has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Misc value: 125, 155 |
| Effect #2 | Trigger Spell (64) Misc value: 250 Trigger spell id 29878 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.