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Degeneration

Spell

Degeneration

Shadow

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Instant castCombat Range

Carves a swath of ruin, dealing 24.9058 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 8.49061 Shadow damage every 2 sec for 1 min.

Degeneration

Tooltip

Carves a swath of ruin, dealing 24.9058 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 8.49061 Shadow damage every 2 sec for 1 min.

How it works

Its aura procs every time its trigger condition is met.

Degeneration is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 24.9058. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8.4906 per tick. Its area radius is 5 yards. It ticks every 2 sec, 30 times over the full 1 min (254.72 base in total).

What it does

Degeneration is a Shadow spell with an instant cast, a range of 5 yards and effects that last 1 min. When cast it deals Shadow damage (base value 24.9058) in a 5 yard radius and applies an aura in a 5 yard radius every 2 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range5 yards (Combat Range)
Cast timeInstant
Duration1 min
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 24.9058
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 8.4906
Radius: 5 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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