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Demolish

Spell

Demolish

Nature

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4 secTwenty yards

Strike the ground with devastating force, inflicting 30 Nature damage to players within 12 yards and knocking them back.

Demolish

Tooltip

Strike the ground with devastating force, inflicting 30 Nature damage to players within 12 yards and knocking them back.

The strike also creates a shockwave, inflicting an additional 10 Nature damage to players within 50 yards.

How it works

Demolish is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 12 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 12 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Demolish.

What it does

Demolish is a Nature spell with a 4 sec cast and a range of 20 yards. When cast it deals Nature damage (base value 30) in a 12 yard radius. It also casts Demolish (record #412400).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time4 sec
Effect #1School Damage (2)
Value: 30
Radius: 12 yards
Effect #2Effect 144
Value: 150
Misc value: 500
Radius: 12 yards
Effect #3Trigger Spell (64)
Trigger spell: Demolish

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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