Tooltip
Strike the ground with devastating force, inflicting 30 Nature damage to players within 12 yards and knocking them back.
The strike also creates a shockwave, inflicting an additional 10 Nature damage to players within 50 yards.
How it works
Demolish is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 12 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 12 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers Demolish.
What it does
Demolish is a Nature spell with a 4 sec cast and a range of 20 yards. When cast it deals Nature damage (base value 30) in a 12 yard radius. It also casts Demolish (record #412400).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 4 sec |
| Effect #1 | School Damage (2) Value: 30 Radius: 12 yards |
| Effect #2 | Effect 144 Value: 150 Misc value: 500 Radius: 12 yards |
| Effect #3 | Trigger Spell (64) Trigger spell: Demolish |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.