Tooltip
A manifestation of flame charges forward, knocking back and inflicting 279.878 Fire damage to enemies in a frontal line.
How it works
Desolate Path is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 279.878. Its area radius is 300 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 250. Its area radius is 300 yards.
- Effect 3 is Create Area Effect (effect type 179).
What it does
Desolate Path is a Fire spell with an instant cast, an unlimited range and effects that last 1.5 sec. When cast it deals Fire damage (base value 279.878) in a 300 yard radius, has a Knock Back effect in a 300 yard radius and has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1.5 sec |
| Effect #1 | School Damage (2) Value: 279.878 Radius: 300 yards |
| Effect #2 | Knock Back (98) Value: 250 Misc value: 150 Radius: 300 yards |
| Effect #3 | Create Area Effect (179) Misc value: 12008 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Desolate Path appears in: 1 boss encounter.
Boss encounters
- Felhounds of Sargeras in Antorus, the Burning Throne
Journal section: F'harg > Desolate Gaze
Encounter creatures: F'harg, ShatugRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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