Tooltip
Exposure to Total Annihilation causes lasting negative effects, stunning the enemy and inflicting 12.2662 Arcane damage every 2 seconds until the target is healed to 80% of max health.
How it works
Destabilizing Energies is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12.2662 per tick. Its area radius is 200 yards. It ticks every 2 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 80. Its area radius is 200 yards.
What it does
Destabilizing Energies is an Arcane spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 200 yard radius every 2 sec and applies an aura in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 12.2662 Radius: 200 yards Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 200 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 80 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Destabilizing Energies appears in: 1 spell that casts it.
Spells that cast it
- Total AnnihilationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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