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Total Annihilation

Spell

Total Annihilation

Arcane

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Instant castSelf Only

Inflicts 54.5166 Arcane damage to all enemies in area.

Total Annihilation

Tooltip

Inflicts 54.5166 Arcane damage to all enemies in area.

How it works

Total Annihilation is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 54.5166. Its area radius is 200 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Destabilizing Energies.

What it does

Total Annihilation is an Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Arcane damage (base value 54.5166) in a 200 yard radius. It also casts Destabilizing Energies.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 54.5166
Radius: 200 yards
Effect #2Trigger Spell (64)
Trigger spell: Destabilizing Energies

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Total Annihilation appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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