Spell
Detainment
Physical
Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned.
Tooltip
Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned.
How it works
Detainment is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 332. Its base value is 221527.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 60.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 107.
What it does
Detainment is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 332 Value: 221527 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 11 |
| Effect #3 | Effect 0 Value: 60 |
| Effect #4 | Apply Aura (6) Aura type id 107 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Detainment appears in: 3 pvp talents.
PvP talents
- Havoc Demon HunterPvP talent
- Vengeance Demon HunterPvP talent
- Devourer Demon HunterPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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