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Detonation

Spell

Detonation

HolyNatureShadowArcane

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Instant castSelf Only

Acquisitions Automa catastrophically explodes upon death, inflicting 30 Cosmic damage to all players and launching them away.

Detonation

Tooltip

Acquisitions Automa catastrophically explodes upon death, inflicting 30 Cosmic damage to all players and launching them away.

How it works

Detonation is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 144, which the datamine does not name. Its base value is 200. Its area radius is 40 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 40 yards.

What it does

Detonation is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1Effect 144
Value: 200
Misc value: 200
Radius: 40 yards
Effect #2School Damage (2)
Value: 30
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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