Tooltip
The Acquisitions Automa catastrophically explodes upon death, inflicting 30 Cosmic damage to all players and launching them away.
How it works
Detonation is built from 2 client effects, applied in this order:
- Effect 1 is effect type 144, which the datamine does not name. Its base value is 200. Its area radius is 20 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 20 yards.
What it does
Detonation is a Holy, Nature, Shadow and Arcane spell with a 2.5 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Effect #1 | Effect 144 Value: 200 Misc value: 500 Radius: 20 yards |
| Effect #2 | School Damage (2) Value: 30 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Detonation appears in: 1 boss encounter.
Boss encounters
- Lihuvim, Principal Architect in Sepulcher of the First Ones
Journal section: Synthesize Protoform Automa > Synthesized Automa > Acquisitions Automa > Instability
Encounter creatures: Lihuvim, Defense Matrix Automa, Acquisitions Automa, Guardian AutomaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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