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Devour

Spell

Devour

Physical

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2 sec40 Yards - Melee

The beast devours its target, inflicting 250 Physical damage and healing itself for 10% of its maximum health.

Devour

Tooltip

The beast devours its target, inflicting 250 Physical damage and healing itself for 10% of its maximum health.

How it works

Devour is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 250.
  2. Effect 2 is effect type 136, which the datamine does not name. Its base value is 10.

What it does

Devour is a Physical spell with a 2 sec cast and a range of 40 yards. When cast it deals Physical damage (base value 250).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (40 Yards - Melee)
Cast time2 sec
Effect #1School Damage (2)
Value: 250
Effect #2Effect 136
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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