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Devour Matter

Spell

Devour Matter

Physical

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Priest

Instant castSelf Only

Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.

Devour Matter

Tooltip

Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.

How it works

Devour Matter is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 300.
  2. Effect 2 is effect type 0, which the datamine does not name. Its base value is 1.
  3. Effect 3 is effect type 0, which the datamine does not name. Its base value is 5.

What it does

Devour Matter is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 300
Effect #2Effect 0
Value: 1
Effect #3Effect 0
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Devour Matter appears in: 1 talent.

Talents

  • Devour Matter for Priest (Discipline, Holy, Shadow)
    Hero talent tree: VoidweaverTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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