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Devour Matter

Spell

Devour Matter

Shadow

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Priest

Instant castSelf Only

Shadow Word: Death consumes absorb shields from your target, dealing up to 1% extra damage to them and granting you Insanity if a shield was present.

Devour Matter

Tooltip

Shadow Word: Death consumes absorb shields from your target, dealing up to 1% extra damage to them and granting you Insanity if a shield was present.

How it works

Devour Matter is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 137, which the datamine does not name. Its base value is 1.
  2. Effect 2 is Energize (effect type 30). Its base value is 500.

What it does

Devour Matter is a Shadow spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 500).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Effect #1Effect 137
Value: 1
Effect #2Energize (30)
Value: 500
Misc value: 13

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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