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Disarm

Spell

Disarm

Physical

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0.4 secSeven yards

Steals an enemy's weapon, forcing it to stop wielding its weapon for 8 sec.

Disarm

Tooltip

Steals an enemy's weapon, forcing it to stop wielding its weapon for 8 sec.

How it works

Disarm is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 67. It applies the disarmed mechanic.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Disarm.

What it does

Disarm is a spell with a 0.4 sec cast, a range of 7 yards and effects that last 8 sec. When cast it applies an aura with the disarmed mechanic. The client files the whole spell under the disarmed mechanic. It also casts Disarm (record #157014).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range7 yards (Seven yards)
Cast time0.4 sec
Duration8 sec
MechanicDisarmed
Effect #1Apply Aura (6)
Aura type id 67
Mechanic: Disarmed
Effect #2Effect 140
Trigger spell: Disarm

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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