Tooltip
Disarming the trap...
How it works
Disarm is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Trigger Spell (effect type 64). It triggers Jittery.
What it does
Disarm is a spell with a 2 sec cast and a range of 5 yards. It also casts Jittery.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 2 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Trigger Spell (64) Trigger spell: Jittery |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.