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Disarm

Spell

Disarm

Physical

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2 secInteract Range

Disarming the trap...

Disarm

Tooltip

Disarming the trap...

How it works

Disarm is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Jittery.

What it does

Disarm is a spell with a 2 sec cast and a range of 5 yards. It also casts Jittery.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Interact Range)
Cast time2 sec
Effect #1Dummy (3)
Effect #2Trigger Spell (64)
Trigger spell: Jittery

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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